

Dots up to five in these Disciplines do not provide new powers like the other disciplines do. Three Disciplines - Celerity, Fortitude and Potence - are commonly called the Physical Disciplines because they directly enhance a vampire's physical abilities. However, each path is individually learned in the same manner as any other five-dot Discipline: one cannot learn the second level of the Path of Blood without first learning the first level.

These Disciplines consist of a main track that governs the maximum level of paths and rituals. The exceptions to this sequence are the various forms of blood sorcery, such as Thaumaturgy and Necromancy. Discipline progression is fixed: every character who learns Auspex 2 learns the same power, cannot obtain it until they possess Auspex 1, and must learn it before gaining Auspex 3. The majority of Disciplines consist of a sequence of powers which begin at a one-dot power and rise to a five-dot power. Training in each Discipline provides several related powers such as superhuman senses, shapeshifting abilities or influence over the minds of others.

There are seventeen "main" Disciplines that are well known and relatively common, but there are also a variety of much rarer Disciplines practiced by bloodlines and Thin-Blooded vampires.Īside from their immortality, ability to heal, and ability to improve their physical capabilities through expenditure of vitae, the Disciplines are what grant Cainites their supernatural power and enable them to participate in the Jyhad. The origin of the Disciplines is unknown, but many believe they are gifts from Caine or Lilith, and a few Antediluvians are thought to have invented unique Disciplines that have been passed down through their childer. In Vampire: The Masquerade, a Discipline is the term used for one of the supernatural powers of Cainites.
